Tyranny of Dragons
The Captain of the Waves, The Mighty
Power level: Exarch of Tempus
Area(s) of Interest: Sailors
Portfolio: Favorable Winds , Naval Combat, Ships
Animals: Silver sea gull, albatross (favor), Black raven (disfavor), Dolphins, Whales
Colors: Blue and White
Worshipers: Fighters, rogues, sailors
Favored weapon: The Captain’s Cutlass (cutlass)
Alignment: Chaotic Good
The church of Valkur was loosely organized. Many clerics served as captains or sailors aboard ships and they usually met each other only if they happened to serve on the same ship or be in the same port. The clergy was known for helping sailors who were down on their luck.
Valkur’s church celebrated only one holy day known as the Shattering. The exact date of the festival varied but it was always celebrated in the spring. The purpose of the festival was to celebrate the breaking up of ice floes in the north which marked the beginning of the sailing season.
Valkur’s philosophy often put him in conflict with the capricious ocean-goddess Umberlee and he was a sworn enemy of the Deities of Fury. He was friendly with Selûne who guided sailors across the sea.
It was believed that Valkur may have once been a mortal sailor who challenged Umberlee and won.
There is nothing more invigorating than challenging the elements. The feel of wind and spray on one’s face and the deck pitching beneath one’s feet is the greatest feeling in the world. If humankind is to expand its reach, daring men and women must defy the odds and dare the impossible. The thrill of exploration is sweeter than wine or rum. There is always risk, but without risk life is empty. Life is to be lived and damn the consequences. One’s loyalties are first to one’s mates, then to one’s ship, and then to Valkur, who protects all sailors. Rely not on Valkur’s hand to always extract you from difficulties, for such is coddling and leads to a lack of challenge and the room to grow. Rather, Valkur helps those actively solving their own problems by helping their plans work.